Monthly Archives: September 2013

Game industry economics: GamesIndustry International on the end of the mobile ‘goldrush’

Game industry economics: GamesIndustry International on the end of the mobile 'goldrush'

Source: App Developers Conference State of the Industry 2013 Survey Results

“I speak with lots of mobile devs regularly and most are moving away or at least thinking of it, either to other platforms or out of the trade completely … The goldrush is over.”

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Games industry economics: Hi-Rez Studios spent $40 million before they had a hit

Games industry economics: Hi-Rez Studios spent $40 million before they had a hit

Hi-Rez Studios’ Smite: “Whom the gods would destroy, they first make game developers”:

Hi-Rez Studios CEO Erez Goren took to Reddit last week to offer fans a refreshingly frank account of the economics of game development.

Smite, the American developer’s god-themed multiplayer online battle arena game, is shaping up to be a hit, but the road to success has been a long and expensive one, costing more than $40 million.

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Did Sony’s PlayStation Vita TV just kill microconsoles?

PlayStation Vita TV: Did Sony just kill the microconsole?

Back in March, Tadhg Kelly explained why 2013 could be the year of the microconsole:

“Good-enough hardware has become much cheaper to build and distribute, and that’s opened up the possibility of a new kind of console. A small kind of console running on an open operating system with no disc drive. A console that connects to the Internet for all its games and sells them at developer-controlled prices. A console whose sales pitch isn’t necessarily mass market, because it doesn’t have all of the sunk costs that one of the big boys traditionally needed. I call it the microconsole, and I think its potential to disrupt the sector is enormous.”

Will Sony’s PlayStation Vita TV kill that vision?

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