Monthly Archives: October 2014

Cashplay partners with four new developers, watch out for new games to play for cash!

These are exciting times for Cashplay! We are very happy to announce that we’ve partnered with four more companies and acquired some cool new games! DMONGS, INFINI Studio, Cazual Gamez and M.B. Games, welcome on board! Continue reading

Skill Game of the Week – Shred It! (Extra Mile Studios)

Shred It! Main Screen

What are we talking about here?

Shred It! is an endless runner set in a mesmerising world made out of paper. Simple, but beautifully executed, Shred It! involves guiding a paper snowboarder down a paper hill, gliding past stray paper tree trunks and branches using basic touch controls with the aim of collecting as many snowflakes (yep, paper again) and leaves as possible.

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Developer Q&A – Shaun Coleman (Pipsqueak Games)

shoot the moon

Shaun Coleman (aka Pipsqueak Games) is an independent game developer who recently released his first game – Shoot The Moon – to widespread critical acclaim. It’s become a firm favourite here at Cashplay HQ so we decided to get in touch with Shaun to pick his brains about the development process, his favourite games and the advice he would give to his younger self.

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Skill Game of the Week – Fast Finger (BluBox Games)

fast finger

What are we talking about here?

Fast Finger is an innovative puzzle game that tests your finger speed and dexterity to the limit while giving your brain a decent workout at the same time. The “number 1 Puzzle Game in 58 countries” is made up of 240 levels of increasing complexity and involves guiding a little green blob through a short maze to a designated finish line. Killer obstacles bar the way, but don’t let that put you off…

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Skill Game of the Week – Galaxy Dash (SuperMoon Games)

Galaxy Dash main screen

What are we talking about here?

Galaxy Dash has taken the Endless genre and beefed it up with exotic comic-style graphics and detailed gameplay. Pocketgamer hit the nail on the head in their description of the game as “a bright glimpse at a potential future where endless runners aren’t boring, repetitive, cynical IAP-harvesting machines.”

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